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10/17/2011
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Okay, for those that were curious, the server went down due to a
DDoS attack, followed by Zeno changing the IP addy to get away
from the attack. Zeno has apologized for the inconvenience, and so
do I.
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10/28/2011
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2 things done: 1. updated cook process so that it updates the name
of the item cooked from what it originally was, to roasted, to
overcooked, to burnt in addition to it's original name. 2. fixed a
minor bug that would allow cooked foods that reached overcooked
status to never reach burnt status--it now will.
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10/29/2011
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Maim skill now works with all, and only, stab and pierce damaging
weapons. Enjoy!
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10/29/2011
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You can now only behead corpses with hack or slash damage type
weapons. Before, you could behead without a weapon.
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10/30/2011
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Maim fixed. Had the wrong operand in use for the ifcheck. That's
what I get for fixing something without double-checking. :P
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11/01/2011
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Anti-flagged items will now act as they are supposed to. Was not
previously implemented by whomever added the anti-flags to the
smaug codebase.
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11/04/2011
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Read the General boards. I posted a new message about class/race
updates that are coming.
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11/15/2011
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"Group disband" should now work as intended. If there are any
further problems, please bug it.
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11/15/2011
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Another Dragon update. Breathe aoe activation is now based on
adept percentage. Before, it had a 100% chance of success even at
1% adept. Bug fixed.
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11/15/2011
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Minor bug fix. Drink containers now reduce in amount of blood that
is in them, no long an unlimited amount.
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11/20/2011
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Pluck updated to be able to start combat, instead of used only in
combat.
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11/20/2011
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Corpse code updated, should be more steamlined/efficient now.
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11/24/2011
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I have been going through and updating racial resistances,
susceptibilities and innate effects. When I'm done, I will be
going over the changes with a few others to see if any of it needs
tweaked one way or the other. Look forward to the additions! :)
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11/29/2011
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You can now sleep while floating.
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12/09/2011
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Lag issue some may have experienced was due to a repeated bug
report during the update process. I have hopefully fixed this,
while still maintaining the integrity of the bug report.
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12/09/2011
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I have reset the Worshippers data regarding Deities. I intend to
make this data useful later, but wanted to have things equalize
out again. Before, only players that "devote none" were removed
from the Worshippers data. Now, those that also delete will be
removed.
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12/09/2011
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A failed spell/skill due to it already being in effect upon
yourself will now give an appropriate response as such! This
should cover the majority of those spells/skills that did not give
such an indication. If you still come across a spell/skill with
this problem, please bug it as it's a separate piece of code to
deal with.
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12/11/2011
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Oranges potion creation fixed. There was a typo in the code that
has been remedied.
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12/11/2011
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Potions should now update in the following manner: Potion of
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12/13/2011
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You can now rest while floating.
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12/13/2011
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Can no longer cast Create Spring and Create Fire multiple times in
the same room while the spring or fire exists in that room.
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12/16/2011
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Sorry, but the account for 6dragons.org domain name has finally
expired. I have been waiting for this to happen for some time so
that I could take it over. I will get it back up and running as
quickly as possible and I apologize for the inconvenience.
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01/04/2012
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Updated the timing calculations for City Positions. This SHOULD
fix the issue that was being observed for players unable to retain
positions, and/or being passed up for promotions. Only the Duke
and Baron have this feature attached to it.
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01/04/2012
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City Position Update: The Duke position now falls in line with the
helpfile. The highest level citizen that has logged in within the
last 7 days shall now be the Duke of the city.
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01/09/2012
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Map functionality should be fixed now with no more bleeding over
of areas. Staff, please test this and try to find any problems if
possible. I don't want to implement it until I'm sure it works as
intended.
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01/12/2012
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Automap functionality/feature has been readded for all areas. If
you come across a problem, bug it, of course.
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01/12/2012
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Oh, and you can enable/disable with "config automap".
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01/15/2012
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Fixed remort bug where player experience wasn't being zeroed out
on remort.
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01/15/2012
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Swat helpfile updated to no longer say that it can't be used
outside of combat.
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01/15/2012
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News data file cleaned up. Will now only up back to last October
for news updates.
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01/16/2012
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Buffer edit length bug fixed, thanks to Remcon's post on
smaugmuds.org. Never really ran into the issue, but always good to
see bugs fixed before they become a problem.
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01/19/2012
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Crash fixed regarding ratings command. I swear I'd fixed this
before...oh well, it's fixed again.
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01/21/2012
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Aborting from an edit to an idea/bug/typo will no longer delete
the idea/bug/typo, but will only discard the changes from that
instance of the edit--like it should!
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01/29/2012
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More announcements added to the City Positions and streamlined the
code a bit more. Might even have fixed that annoying intermittent
crash. Guess we'll see.
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01/31/2012
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Possibly fixed a memory allocation error, which was causing some
crashing. Guess we'll see.
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02/03/2012
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Updated the title command to add a default token at the end of
whatever is used to remove all effects after the title. This
should fix some of the color bleeding some may experience.
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02/06/2012
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Fixed automap for the Citadel area.
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02/07/2012
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Human form re-added for dragons. I have no idea why it was removed
as there weren't any bug reports on it. If you come across a
problem, but it! :)
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02/07/2012
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Color customization in regard to magic colors should be fixed now.
Before, when magic was changed from default (blue) to a different
color, it would mess up any other response from the code that use
AT_MAGIC as a color source--like item short descriptions, for some
reason. Anyways, fixed now.
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02/11/2012
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Fixed a freak crash regarding the victim not being present on the
mud for some reason during combat (they log off, purged or
something like that).
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02/13/2012
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Threw some bug finding comments into the code to try and track
down a bug. Follow the instructions of the message for reporting
the bug.
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02/16/2012
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On Monday, 2/20/2012, 6 Dragons will be up and down throughout the
day while attempting to track down the memory leak we're currently
suffering from. I'm hoping to have it found and taken care of
then, but I'm not overly optimistic. This will, however, get me
started in the right direction to fixing the issue. More
announcements to come concerning this undertaking as more
information is available.
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02/19/2012
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Okay, found out why Human form was removed before, because it
would occasionally cause the dragon to turn into a human priest,
permanently. I'll look into this as soon some other things get
fixed.
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02/19/2012
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Weather cell updates should no longer show up if you are located
inside!
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02/19/2012
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Look sky/stars updated to not work underwater, inside, in caverns
and wherever else you really couldn't see the sky.
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02/20/2012
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Dehydrate success message has been updated and will show when
successful.
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02/20/2012
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Okay, so, after several hours, was able to clean up about half of
the memory leaks we had (all to do with imc, which doesn't matter
to any of you heh). The rest are not technically problems, with
the exception of 1 that would take me a great deal more time to
track down and fix. So, the huge lag we've been experiencing is
directly related to another MUD on the server and not much I can
do about it.
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02/21/2012
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Updated race height/weights. If you have any problems, bug them!
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02/21/2012
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Fixed several typos and bugs of items/mobs not marked correctly.
If you all see any items/mobs/rooms marked incorrectly or not
working as it seems they should be, don't forget to typo it so I
can take a look at it later.
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02/23/2012
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If you remember seeing those rats wander into Paleon City, fear no
longer! This has been fixed!
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02/23/2012
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Updated shield skill to not activate if the player is below 20
mana in an effort to fix a -mana bug.
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02/26/2012
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Note: In an attempt to fix things that make no sense, any skill
that requires a musical instrument to be used in order to begin
the spell/skill will be required through the duration of that
spell/skill. As soon as the instrument is removed, so will the
musical effects--this means you must continue to hold the
instrument in order to reap the benefits. This is just a notice of
what's coming, not that it has been implemented yet.
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02/27/2012
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Extreme damage has been reduced from x3 to x2.
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02/27/2012
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Regarding the recent crashes, it has to do with the automapper
feature and the ability to determine whether or not you can see a
mob or player on the automap. The problem with fixing this is,
noone is reporting the crash with what area/room they were in, so
I cannot fix this until it gets reported. Please, if you are
online when a crash happens, bug report, with as much information
as you can so that it won't happen again. I can't fix what I don't
know about.
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03/01/2012
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New area Dragon Knight Fortress added for levels 30 to 50 dragons
or 50 to 80 other races. It is designed for dragons, but usable by
all.
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03/04/2012
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Cone attack's damage is now dynamic. Significant damage increases
are seen in 10-level increments, starting at level 11.
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03/04/2012
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Added some bug finding code into Dragon Lord form. A message will
appear when a problem arises, please follow the directions in the
message to help me locate the actual culprit of the problem.
Thanks!
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03/04/2012
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Gut now costs 10 move to use. Was free before. O.o
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03/09/2012
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Small addition added to gnome tower area
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03/09/2012
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Added a try-catch to the act prog code to hopefully stop the crash
and start gathering information on why it's happening.
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03/19/2012
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New area Gypsy Encampment by Rene added for levels 30 - 50
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04/16/2012
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Fixed broken quest Spirits from Regius Fonds
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04/18/2012
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If you are scribing and in a higher magic state, you will scribe
at 10 levels above yourself, up to level 100. If there are
problems with this, please bug it, as I'm sure I missed something
somewhere for this type of update. heh
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04/26/2012
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fixed a quest with lorox dragon in school of shadow
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05/14/2012
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Magical springs that are magically created now have a 10 minute
timer so that more can be cast at a later time.
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