Classes



Priest Druid Mage Necromancer Warrior Crusader Assassin Monk Bard Shadowknight

PRIEST - The priests are the true believers who call upon their faith to set them on their paths. The priests utilize their skills of healing, and their prayers to manipulate powerful healing, and damaging magic.
A priest will gain more experience from healing and 'buffing' others, as well as aiding players in need.

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DRUID - The Druid is a healer that has found an attunement with nature. This attunement with nature has taken root with the healer delving into nature's powers.
With this interest in nature a Druid is not as strong a healer as some of the other healing classes, but gains powers others dont.

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MAGE - The mage are those inclined to the arcane arts of magic.
They are weak physically, but as their magic grows they become very formidable opponents. Mage's intelligence allows them to stay alive when others would not

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NECROMANCER - Delver in the dark arts, the necromancer has long since given over his soul to the forces of evil. The necromancer in doing so gains powerful arcane magic, and skills.

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WARRIOR - The warrior is a tank that has a sole purpose of leading battles. The warrior gets and maintains the enemies attention at all times, and is usually very appreciated for doing so by group members.

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CRUSADER - The crusader is a tank that follows a religous path in life. Due to the crusader's strong conviction they can call upon their faith to perform some clergy-type feats of power.
Crusaders are warrior priests who draw their power from acts of righteousness and strict adherence to the Code of The Temple of Solomon. Their strength in battle, combined with the ability to perform limited miracles is offset by the difficulty they experience in perfecting their craft, and the penalties they suffer when they stray from the path of good.

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ASSASSIN - An assassin is the stealth-oriented, caution-wise killer. Being a freelance professional, he is self-sufficient enough to take on some of the most powerful foes alone. His main strengths being subterfuge, the correct choice of poisons and other agents, he does also utilise some thievery skills, and is familiar with some mystic arts.
As one living on the edge, he has a wide knowledge of weaponry. Assassins most often decline travelling in parties, but when they join, they perfectly aid the team in selection of the proper means of attack, and provide thief-like assistance in avoiding unnecessary combat

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MONK - A monk is trained to be a martial artist from birth, these warriors of faith use their barehands to fight. The knowledge of this style of fighting has been passed down through the monk brotherhoods, and they are capable of dealing extraordinary amounts of damage whilst unarmed. Some monks are scholars and wisemen, and all of them spend much time in prayer and meditation in order to extend their physical and mental capabilities.

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BARD - Akin to clerics/priests with their healing abilities, bards are unique in the fact that instead of casting spells they harness the power of music to inspire their followers and demoralise their enemies. Using normal instruments they are able to coax forth a tune that will have even Tanzean'al himself dancing for joy.
Because of this, the bard is a welcome ally to any group - his songs can't run out in the middle of a tough battle, and he has some unique numbers that greatly enhance his members fighting abilities. He also has some decent solo abilities, but was designed generally with a captivated audience in mind.

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SHADOWKNIGHT- The foul warriors worship dark powers, and gain unusual gifts of power through their worship and deeds. The shadowknight is a fearsome opponet in battle, and shows no mercy.

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